Old Spell List

Crafting

Alchemy

  • Bomb: alchemical concoctions that apply quickly when mixed
  • Potion: alchemical concoctions that are ingested
  • Oil: alchemical concoctions that are spread onto a target

Inscription

  • Glyph: Inscribes a charged rune onto object, triggered by using or interacting with that object. Great for traps
  • Symbol: Floating magic glyph produces magical effects, with customizable triggers. Alarm, summoning, charm, petrification, etc.
  • Gesture: Gestures of the hand or finger evoke magic, such as arcane lock, ward against wear, true strike, etc.

Enchantment

  • Magic Arms: grant magic abilities to a weapon
  • Magic Armor: grant magic abilities to a piece of armor
  • Wondrous Items: empower ordinary items to use themselves in amazing ways (witch's stove, enchanted broom, etc); not much use in combat, let's leave room for Animate Object

Engineering

  • Armstech: guns, steam pistols, artificer gauntlets, blaster cannons, etc
  • Armortech: power suits for armor jockeys
  • Golems: bigger power suits you don't wear

Spellcraft

  • Spell Trigger: consumable, pre-cast spells, easily triggered (tattoo, stone set in a staff, etc)
  • Spell Focus: implements to improve mana efficiency, aid in targeting (wands, staves, rods)
  • Vessel: tool to hold excess mana, may have other properties (think rod of absorption, and get more creative from there)

Elementalism

Air

Frost

Not spheres, but rather paths

  • Frost Mastery
  • Frostborn

Lightning

Not shown cuz 5e:

  • Technomancy
  • Magnetism
    • EMP

Not spheres, but rather paths

  • Storm Mastery
  • Stormborn (electro-form, lightning speed, lightning dodge, lightning fist, etc)

Paraelemental

Water

Evocation

Force

Holy

Light

  • Color: color pool/spray/tentacles/whatevs
  • Light: light, lasers, halation, become the Kuon Shee
  • Radiation: weirdness

Shadow

  • Shadowstuff: shadowstuff, wall of shadows, shadow cache/domain, shadow...?
  • Darkness: darkness, shadow meld, shadow form, cloak of shadows
  • Shadow Dancing: shadow jump, shadow pin, shadow double
  • Void: darkbolt, void zone, dark star, curse of mortality, harm
  • Disintegrate: disintegrate, ashes to ashes, shield of death, sphere of annihilation
  • Shadow Magic: tenacious magic, insidious magic, pernicious magic

Invocation

Affinity

Binding

Channeling

  • Ethereal: ghost touch, see ethereal, ethereal jaunt, banishment, ghost walk
  • Shadow: shadow channeling of some sort
  • Primal: druid channeling; maelstrom, wild growth, etc

Curse

  • Curse: curse of mortality, curse of weakness, curse of tongues, etc.
  • Malevolence: bad luck

Dimensions

  • Teleport: blink, dimension door, dangerous long-range teleports
  • Portal: analyze, open, and create portals. also hex portals and gates.
  • Dimensional Anchor: no teleport 4u

Summoning

  • Minion: taken once per minion
  • Summon Outsider: summon, control, and unsummon extraplanar creatures. (may have to take once per pact)
  • Soul Link: share damage with summons, sacrifice them to save yourself
  • Summon Mastery: double summon, triple summon, etc

Mentalism

Clairvoyance

  • Extra-Sensory Perception: see invisible, see through darkness, blindsight, etc
  • Foresight: see things before they happen; bonuses to perception, combat maneuvers, readied actions, etc
  • Telesthesia: see things far away; learn to project your will through the sensor

Creativity

  • Creation: create temporary items out of nothing (aka ectoplasm or astral stuff). includes grease and web
  • Simulacra: create temporary creatures or moving objects out of nothing (aka ectoplasm/astralstuff)
  • Fabricate: form existing materials into finished product
  • Animation: animate objects
  • Schism: split concentration, trap mental invaders, eidolon (mental double; pairs well with a simulacrum)

Illusion

Telepathy

Time

Sorcery

Metamagic

Felicity

  • Arcane Sight: see magic auras, see weaknesses in spells, learn keys to magic locks, etc
  • Attune Magic: attune magic to yourself, making it harmless, or even helpful to you
  • Spellfire: super saiyan mode
  • Familiar:

Thaumaturgy

Blood

  • Ironguard: Immunity to various physical attacks
  • Let Blood: blood proxy, burning blood, sanguine vitae, wall of blood
  • Transfusion: absorb damage, injuries, toxins, etc

Healing

  • Purify: remove poison, disease
  • Regeneration: speed the process of healing wounds and injuries; healing sleep, stabilize, quick heal, true regeneration
  • Morichro: gentle repose, sustenance, induce coma, induce paralysis, fatigue, sleep, etc

Necromancy

  • Death: circle of death, finger of death, wail of the banshee, death shield
  • Undeath: create undead, command undead
  • Harm: HP damage, injuries, str/dex damage
  • Disease: create diseases, spread them
  • Clone: clone, child clone, etc
  • Drain: drain health, mana, ability scores, gain them yourself (replaces fetishes)

Phylacteries

Soul

  • Soul Bind: trap the soul, soulstone, protection from negative energy, soul shield
  • Soul Steal: enervation, some uses of soul drain, some uses of harvest soul (like borrowing powers)
  • Soul Leap: your soul jumps into someone else's body

Threshold

  • Hearthstone: create hearthstones as sentries, proxies, or for teleporting
  • Ward: create magical wards to defend your home

Transmutation

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