Crafting
Inscription
- Glyph: Inscribes a charged rune onto object, triggered by using or interacting with that object. Great for traps
- Symbol: Floating magic glyph produces magical effects, with customizable triggers. Alarm, summoning, charm, petrification, etc.
- Gesture: Gestures of the hand or finger evoke magic, such as arcane lock, ward against wear, true strike, etc.
Enchantment
- Magic Arms: grant magic abilities to a weapon
- Magic Armor: grant magic abilities to a piece of armor
- Wondrous Items: empower ordinary items to use themselves in amazing ways (witch's stove, enchanted broom, etc); not much use in combat, let's leave room for Animate Object
Spellcraft
- Spell Trigger: consumable, pre-cast spells, easily triggered (tattoo, stone set in a staff, etc)
- Spell Focus: implements to improve mana efficiency, aid in targeting (wands, staves, rods)
- Vessel: tool to hold excess mana, may have other properties (think rod of absorption, and get more creative from there)
Elementalism
Air
- Wind
- Mist
- Misty Step
- Mistform1: become mist
- Obscuring Mist1
- Touch of Mist1: dissolve enemies into mist
- Pressure
- Harden Air1: temporarily make solid forms out of air
- Thin Air1: thin air puts out flames, makes speech and spellcasting difficult, etc
- Void Zone1: creates a total vacuum in an area
- Overpressure1: crushing air pressure
Fire
Not spheres, but rather paths
- Fire Mastery: fire node, flame engine, orbitals, fire overlord
- Flameborn: become a fire elemental
Frost
- Ice
- Frostforge1 (0): create simple tools, weapons, or armor out of frost.
- Frost Aura1: attackers suffer frost damage and are slowed
- Frost Barrier1: frost shield absorbs damage
- Frost Brand1: empower weapon with the power of frost
- Ice Block1: reaction; encase yourself in a block of ice
- Ice Lance1: ice lance damages, sticks in target, can pin
- Igloo1 (R): a secure shelter made of ice
- Wall of Ice
- Cold
Not spheres, but rather paths
- Frost Mastery
- Frostborn
Lightning
Not shown cuz 5e:
- Technomancy
- Magnetism
- EMP
Not spheres, but rather paths
- Storm Mastery
- Stormborn (electro-form, lightning speed, lightning dodge, lightning fist, etc)
Water
- Create Water: rain, flood, deluge, tsunami, fog
- Water Bending: control water, dessication, drown
- Waterborn: Juvia's body is made of water
Evocation
Force
- Telekinesis: grip, push, pull
- Shield: shield, wall of force
- Force Blast: magic missile, force lance
- Inertia: absorb inertia, charge weapon
- Levitation: levitate, magical flight
- Break: break or explode things
- Gravity: gravity spike, gravity crush, reverse gravity
Holy
- Exorcism: dispel evil, end possession, remove curse
- Holy Light: heal allies, sear the flesh of enemies (especially unholy ones)
- Consecrate: create holy ground
- Power Word: Shield: like an old friend
Shadow
- Shadowstuff: shadowstuff, wall of shadows, shadow cache/domain, shadow...?
- Darkness: darkness, shadow meld, shadow form, cloak of shadows
- Shadow Dancing: shadow jump, shadow pin, shadow double
- Void: darkbolt, void zone, dark star, curse of mortality, harm
- Disintegrate: disintegrate, ashes to ashes, shield of death, sphere of annihilation
- Shadow Magic: tenacious magic, insidious magic, pernicious magic
Invocation
Affinity
- Wild Aspect: aspect of the hawk/fox/badger/mantis shrimp/etc
- Animal Companion: one each time
- Animal Empathy: conjure animals, speak with animals, charm animals
- Treespeaker: control plants, speak with plants (er...ok), conjure plants
Binding
- Magic Circle: binds magic, summoned creatures, etc
- Junction: taken once per pact
- Totem: taken once per pact
- Metamorphosis: taken once per pact
- Guardian Force: taken once per pact (this should probably absorb Junction for armor)
Dimensions
- Teleport: blink, dimension door, dangerous long-range teleports
- Portal: analyze, open, and create portals. also hex portals and gates.
- Dimensional Anchor: no teleport 4u
Summoning
- Minion: taken once per minion
- Summon Outsider: summon, control, and unsummon extraplanar creatures. (may have to take once per pact)
- Soul Link: share damage with summons, sacrifice them to save yourself
- Summon Mastery: double summon, triple summon, etc
Mentalism
Clairvoyance
- Extra-Sensory Perception: see invisible, see through darkness, blindsight, etc
- Foresight: see things before they happen; bonuses to perception, combat maneuvers, readied actions, etc
- Telesthesia: see things far away; learn to project your will through the sensor
Creativity
- Creation: create temporary items out of nothing (aka ectoplasm or astral stuff). includes grease and web
- Simulacra: create temporary creatures or moving objects out of nothing (aka ectoplasm/astralstuff)
- Fabricate: form existing materials into finished product
- Animation: animate objects
- Schism: split concentration, trap mental invaders, eidolon (mental double; pairs well with a simulacrum)
Telepathy
- Sensitivity to Psychic Impressions: object reading, legend lore, visions
- Mindlink: speak telepathically, share perceptions, take over subject's body
- Empathy: sense emotions, project your own. powerful emotions = enthrall, etc
- Suggestion: mind tricks, Kilgrave's power
- Alter Perception: alter perceptions
- Psychic Assault: psychic damage, stunning, mental ability score damage (feeblemind)
- Psychic Chirurgery: deep mind reading, implant memories, alter personality
Time
- Time Acceleration: haste, slow, alacrity, temporal stasis
- Temporal Displacement: time hop, regress/advance time (age or de-age)
- Time Warp: time stop, reprieve
- Time Travel: verboten
Sorcery
Metamagic
- Antimagic: nullify magic
- Spell Turning: commander spells, turn them against caster, make them friendly to you
- Disjunction: negate magic, destroy permanent enchantments
- Doublecast: dual wield spells
Felicity
- Arcane Sight: see magic auras, see weaknesses in spells, learn keys to magic locks, etc
- Attune Magic: attune magic to yourself, making it harmless, or even helpful to you
- Spellfire: super saiyan mode
- Familiar:
Thaumaturgy
Blood
- Ironguard: Immunity to various physical attacks
- Let Blood: blood proxy, burning blood, sanguine vitae, wall of blood
- Transfusion: absorb damage, injuries, toxins, etc
Healing
- Purify: remove poison, disease
- Regeneration: speed the process of healing wounds and injuries; healing sleep, stabilize, quick heal, true regeneration
- Morichro: gentle repose, sustenance, induce coma, induce paralysis, fatigue, sleep, etc
Necromancy
- Death: circle of death, finger of death, wail of the banshee, death shield
- Undeath: create undead, command undead
- Harm: HP damage, injuries, str/dex damage
- Disease: create diseases, spread them
- Clone: clone, child clone, etc
- Drain: drain health, mana, ability scores, gain them yourself (replaces fetishes)
Soul
- Soul Bind: trap the soul, soulstone, protection from negative energy, soul shield
- Soul Steal: enervation, some uses of soul drain, some uses of harvest soul (like borrowing powers)
- Soul Leap: your soul jumps into someone else's body
Threshold
- Hearthstone: create hearthstones as sentries, proxies, or for teleporting
- Ward: create magical wards to defend your home
Transmutation
- Alter Size: embiggen, ensmallen
- Alter Form: gain new...parts. best way to get physical stat enhancements.
- Polymorph: self, other. no spellcasting in this form, jerk.
- Animate Object: